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Keywords Studios

Rendering Engineer

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Job Description

Wizcorp is looking for Rendering Engineers to work on exciting projects for next-generation consoles. Depending on your background, skills, and experience we’ll find the most suitable role within our teams.

Is this job for me? 👨‍🦰👩‍🦳🧑‍🦲

You have a few years of work experience working with rendering pipelines and have successfully shipped console titles featuring your work . You are comfortable diving into foreign codebases, quickly understanding the architecture, and integrating your work seamlessly. You live and breathe C++ and shader languages (HLSL/GLSL), and you’re not afraid to deep-dive into the GPU architecture itself to make visual and performance improvements.

Sounds like you? Then this job is for you!

Typical day 🎮📆🕹️

You start your day by reviewing code from other engineers and ensuring they meet quality expectations. You will mainly develop rendering systems and graphics utilities for custom proprietary or commercial engines. On some days you might be implementing a new global illumination solution that fits well within the existing codebase, on others you might have to do architectural changes to the rendering pipeline in order to accommodate new visual features in a clean and extensible manner. You may have to work on shader optimization, GPU profiling, memory management for graphics resources, or collaborating with Technical Artists to support their workflows.

The ideal candidate will be able to

Roles and Responsibilities 🛠️🧪✨

Qualifications

Requirements

🤹 Skillset 🤹

⭐ Experience ⭐

👍 Preferred 👍

Additional Information

📍 Business hours and Location 📍

⏲ Flexibility in time

We all have different creative clocks, and you know yours better than we do.

We will expect you to work 8 hours per day from Monday to Friday with core hours between 11:00 and 16:00 (excluding a 1-hour break). The rest will be up to you.

🌎 Flexibility in location

Wizcorp fully embraces telework, and most of us work from home. Office space is also available for your convenience, and you will have access to meeting rooms and hot desks.

We may require you to work onsite on specific occasions when using highly specialized equipment.

Offices are located at 1 Chome-22-19 Izumi 8~9F, Suginami City, Tokyo 168-0063 ( 🗺 map )

You must reside in Japan during your employment at Wizcorp. We offer legal support for visa applications. Depending on your situation, we may allow you to work outside of Japan during your probation period.

👷 Employment Type 👷‍♀️

Permanent

※Depending on experience, level, and project or business requirements, the role may initially be offered on a fixed-term contract, with the potential to transition to a permanent position.

💴 Salary 💴

The following tiers are currently in application for this position:

All new staff members’ initial salary will be based on experience and interview evaluation.

Includes a 6 months probation period. Salary is not affected nor changed during that period.

💹 Raises and bonuses 💹

🈷️ Additional benefits 🈷️

♨️ Holidays and vacations ♨️

🤝 Welfare 🤝

Keywords is committed to creating a diverse, inclusive and supportive working environment.

Role Information: EN

Studio: Wizcorp

Location: Asia Pacific, Japan

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Remote

PERSONAL DATA PROTECTION POLICY

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