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Thunder Compute

Software Engineer (C++ Systems)

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The short version

Thunder Compute runs a GPU cloud on systems software we built from scratch in C++. It lets us get far more out of every GPU than the rest of the market.

You'll write the core C++ behind it, reporting directly to our CTO, Brian Model (ex-Citadel Securities quant dev). The team comes from Citadel Securities, Aquatic, Old Mission, and AWS.

Compensation: $250–325K base, 0.1–0.3% equity, profit-sharing bonus pool (founders excluded). Visa sponsorship and relocation available.

What the work looks like

It's the hardest parts of systems research and production engineering at the same time. One week you're tracing a synchronization bug across a distributed workload; the next, you're redesigning a hot path.

Who we are

Series A, with more than $17.5M raised from Matrix Partners, Y Combinator, and angels from CoreWeave, Microsoft, Cognition, and Anthropic. Small team, live in production with real customers, in downtown San Francisco.

What we look for

Nice to have: CUDA or GPU systems, high-performance networking, distributed computing, compilers, or dynamic linking. Background at a trading firm (Citadel Securities, Jane Street, etc.), a hardware or AI infra company (NVIDIA, SambaNova, etc.), or a systems research group. Competitive programming, open-source, or research that shows strong fundamentals.

Logistics

Full-time, in person five days a week at our office in downtown San Francisco. Relocation support and visa sponsorship available.

Benefits

Profit sharing: a bonus pool paid out twice a year that grows with gross profit, plus $3.3M in near-term bonuses unlocked at gross-profit milestones, split by performance.

Daily lunch, dinner when in-office, snacks, and coffee. Offsites and team events. 401(k). Health, dental, and vision insurance.

You apply directly on Thunder Compute's careers site. See similar jobs