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Evolution

R&D Game Developer

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Job Description

We’re looking for an R&D Game Developer to join a team that handles the weird, new, and not-yet-fully-defined technical challenges that come up across the company.

This is not a narrow role where you only work on one part of the product. The work can touch pretty much anything: frontend, backend, DevOps, tooling, prototypes, internal game components, performance, rendering, automation, and whatever else the next unusual problem requires.

That said, there is a stronger emphasis on the frontend side, since that’s where much of the complexity usually lives in our games.

We’re looking for someone who enjoys figuring things out from first principles, jumping between different technical areas, and working on problems where the path is not always obvious from day one.

You’ll help research, prototype, and build solutions for new technical challenges across our game development work.

That can include:

Qualifications

You should be comfortable with the basics of how computers, browsers, programming languages, networks, memory, performance, and software architecture work. You don’t need to know everything, but you should be curious enough to learn quickly and technical enough to reason through unfamiliar problems.

Good candidates usually have:

Bonus points:

It would be a big plus if you have experience or interest in:

Additional Information

What we offer:

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