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Apple

Graphics Emulation Engineer

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Summary

Do your life’s best work here - with the whole world watching. At Apple, new ideas and complex challenges have a remarkable ability to transform into phenomenal products, services, and customer experiences in a relatively short period.

Join Apple’s GPU team and contribute to the creation of graphics processing technology that powers millions of devices worldwide. As part of our growing team, you’ll work on pre-silicon validation of cutting-edge GPU microarchitectures, spanning from mobile devices to high-performance computers. Your role will involve exploring the intricate architectural details that drive exceptional graphics performance. Together, we’ll empower our customers to enjoy all the features they love on their devices!

Description

As a Graphics Emulation Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs meet Apple's quality standards through comprehensive hardware platform testing. You'll validate designs that enable seamless execution of demanding graphics workloads. You’ll be responsible for supporting functional verification, power and performance analysis, implementation, and silicon validation by building emulation models, running both synthetic and real-world test cases on those emulation models, debugging and resolving issues, reporting status, and driving emulation and acceleration solutions from concept to silicon.

Minimum Qualifications

BS + 3 years of relevant experience.

Experience with CPU and/or GPU architecture and micro architecture

Experience with writing synthesizable code

Experience with one or more of the following programming languages: C/C++, Perl, Ruby, Python)

Preferred Qualifications

Excellent planning, collaboration, and communication abilities

Demonstrated ability to build emulation models, run tests on emulation machines, and debug issues in a schedule-oriented silicon design project with competing priorities

Ability to debug hardware issues from waveforms

Ability to interface emulation hardware with virtual systems, simulation environment, and silicon validation

Experience with DPI/transactors

Graphics knowledge; 3D graphics pipeline, OGL/OCL programming

Ability to collaborate under tight schedules

Excellent planning, collaboration, and communication abilities

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