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Apple

Haptics Software Engineer

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Summary

We are looking for a creative, motivated, and hard-working software engineer to develop drivers, frameworks, and tools for haptics-enabled next-generation Apple products, including iPhone, Watch, Pencil, and Mac. Come join a tightly-integrated team of hardworking engineers to deliver world-class haptic experiences that will be enjoyed by millions of customer

Description

As a software engineer in haptics, you will work on all stages of the product development cycle with a vertically-integrated technology team. In this role you’ll collaborate with teams across the company, including firmware, algorithms, UI, services, and design teams to deliver a coordinated customer experience.

Minimum Qualifications

BS/MS in Computer Science or related fields and 3+ years relevant industry experience

Strong C/C++ and object-orientated programming and debugging skills

Expertise in developing system software such as drivers or frameworks

Ability to build tooling with scripting languages such as Python and Bash

Experience with profiling code in both kernel and user-space

Experience and enthusiasm for leveraging AI-powered development tools to streamline daily workflows, accelerate coding and debugging, creating test frameworks and improve overall code quality and testing

Preferred Qualifications

Familiarity with application-level programming using Objective-C and Swift

Experience with digital signal processing, filter design, and transforming time domain signals

Exposure to wireless data transport concepts and protocol design for real-time wireless streams

Ability to quickly familiarize yourself with code you’ve never seen before

Experience working with microcontrollers, sensors and/or actuators

Experience crafting SW interfaces or APIs with customer-facing features

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